Investigating career decision levels of adolescents interested in electronic sports in terms of several variables


Thesis Type: Postgraduate

Institution Of The Thesis: Bursa Uludağ University, Eğitim Bilimleri Enstitüsü, Eğitim Bilimleri Enstitüsü, Turkey

Approval Date: 2019

Thesis Language: Turkish

Student: MEMDUH KOCADAĞ

Supervisor: Nagihan Oğuz Duran

Abstract:

The purpose of this study is to examine career decision levels of adolescents who are interested in esports. The sample of the study group consisted of 112 male 9th grade high school students. The link which contains Career Decision Iventory (CDI) and Personal Information Form shared on the forum pages of populer esport-related websites (eslgaming.com, joindota.com, voobly.com, strategyturk.com, esportr.com) for volunteer participants. The data had been collected in June, July and August of 2018 when schools were on holiday and analyzed by using one sample t test, one-way ANOVA and simple linear regression analysis in SPSS 24 program. The significance level was taken as .05 in all analyzes. Firstly, in order to compare the total CDI score of participants and the average score of the study conducted for the validity and reliability of CDI, one sample t test vii was used. According to the results, career indecision levels of participants were found significantly higher than criterion group. Then, One-way ANOVA was used to examine the effect of daily play time on career indecision levels. According to the results, The CDI’s total score and subscale scores of participants who have daily 0-2 hours play time was significantly lower than the participants who have daily 2-6 hours and more than 6 hours. Lastly, based on the results of two seperate simple linear regression analysis, it was found that adolescents’ desire of having esport career and desire of earning prizes in esport tournaments are significant predictor of CDI’s total and subscale scores. According to the results of research; adolescents who are interested in esports have high career indecision levels. Career indecision is raised with the increase of having esport career desire and earning prizes desire in esport tournaments. Adolescents who play 2 hours daily or more have significant higher levels of career indecision than those who play 0-2 hours daily. Based on these findings, in order to eliminate career indecision problems of adolescents who are interested in esports, suggestions were made to school counsellors and teachers.